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Mapping keyboard keys to game controller
Mapping keyboard keys to game controller











mapping keyboard keys to game controller

Can be handy if you have a real keyboard connected and want to disable momentarily the interception, without quitting your game. If false, the pads are created but keys will not be intercepted.ĮnableToggle : the key (here the minus key from the keypad) that toggles the interception of keys. This was the behavior before 1.2.0, and is still the default behavior if this section is not defined. Unzip & launch Keyboard2XinputGui.exe ConfigurationĮnabled : if true, the pads are created and keys will be intercepted. Make sure that ViGEm Bus Driver is installed (see Requirements).

#Mapping keyboard keys to game controller install#

Microsoft Visual C++ Redistributable for Visual Studio 2015 32bitīe sure to download & install the 32 bit version! Follow installation instructions carefully if you're on Windows 7 ( ). Has been successfully tested with Astebreed, BlazBlue: Calamity Trigger, BlazBlue: Chronophantasma Extend, BlazBlue: Continuum Shift Extend, Broforce, Darius Burst Chronicle Saviours, DoDonPachi Resurrection, Mortal Kombat X, PAC-MAN Championship Edition DX+, Raiden IV: OverKill, Street Fighter V, The Bug Butcher, Ultimate Marvel vs. This project was created to fill a very specific need: using an I-PAC (or keyboard) to play recent Windows games that only accept XInput as input and/or do not allow 2 players on the keyboard. Creates virtual Xbox 360 gamepads backed by keyboard inputs.













Mapping keyboard keys to game controller